Hunter Talents (updated as of Patch 4.3)

Below you will see the talents available hunters.

To use a talent calculator you can goto either mmo-champion talent calculator or the wowhead talent calculator.

 

Beast Mastery Talents

Talents
Description
Beast Mastery
Rank 1
You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 4.
Kindred Spirits
Ranks 1-2
Increases you and your pets maximum focus by [5 / 10].
The Beast Within
Rank 1
While your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing the focus cost of all shots and abilities by 50% for 10 seconds.
Invigoration
Ranks 1-2
When your pet scores a critical hit with a Basic Attack, you instantly regenerate [3 / 6] focus.
Crouching Tiger, Hidden Chimera
Ranks 1-2
Whenever you are hit by a melee attack, the cooldown of your Disengage is instantly reduced by [2 / 4] seconds.
Whenever you are hit by a ranged attack or spell, the cooldown of your Deterrence is instantly reduced by [4 / 8] seconds.
These effects have a 2 second cooldown.

Bestial Wrath
Rank 1
Send your pet into a rage causing 20% additional damage for 10 seconds.  The beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
100 yd range, Instant, 2 minute cooldown
Ferocious Inspiration
Passive
All party and raid members have all damage increased by 3% within 100 yards of your pet.
Longevity
Ranks 1-3
Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by [10% / 20% / 30%].
Killing Streak
Ranks 1-2
When you score two Kill Command critical hits in a row, your third will deal [10% / 20%] more damage and have its cost reduced by [5 / 10] focus.
Cobra Strikes
Ranks 1-3
You have a [5% / 10% / 15%] chance when you hit with Arcane Shot to cause your pet's next 2 Basic Attacks to critically hit.
Fervor
Rank 1
Instantly restores 50 Focus to you and your pet.
Instant, 2 minute cooldown
Focus Fire
Rank 1
Consumes your pet's Frenzy Effect stack, restoring 4 Focus to your pet and increasing your ranged haste by 3% for each Frenzy Effect stack consumed. Lasts for 15 sec.
Instant, 15 second cooldown
Pathfinding
Ranks 1-2
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by [4% / 8%], and increases your speed while mounted by [5% / 10%]. The mounted movement speed increase does not stack with other effects.
Spirit Bond
Ranks 1-2
While your pet is active, you and your pet will regenerate [1% / 2%] of total health every 10 seconds, and increases healing done to you and your pet by [5% / 10%].
Frenzy
Ranks 1-3
Your pet gains [2% / 4% / 6%] attack speed after attacking with a Basic Attack, lasting for 10 seconds and stacking up to 5 times.
Improved Mend Pet
Ranks 1-2
Gives the Mend Pet ability a [25% / 50%] chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Improved Kill Command
Ranks 1-2
Increases the critical strike chance of your Kill Command by [5% / 10%].
One with Nature
Ranks 1-3
Increases the attack power bonus of your Aspect of the Hawk by [10% / 20% / 30%], and increases the amount of focus restored by your Aspect of the Fox by [1 / 2 / 3].
Bestial Discipline
Ranks 1-3
Increases the Focus regeneration of your pets by [10% / 20% / 30%].

 

Marksmanship Talents

Talent
Description
An instant shot that causes ranged weapon damage plus 1620 + 73.2% of RAP, refreshing the duration of your Serpent Sting and healing you for 5% of your total health.
50 Focus, 40 yd range, Instant, 10 second cooldown
Posthaste
Ranks 1-2
Reduces the cooldown of your Rapid Fire by [1 / 2] minutes, and your movement speed is increased by [15%/30%] for 4 seconds after you use Disengage.
Your Arcane Shot and Chimera Shot have a [50 / 100%] chance to automatically apply the Marked for Death effect. Marked for Death is the same as Hunter's Mark, but is undispellable, does not grant unerring sight of the target, and lasts for 15 sec.
You gain [6 / 12] focus every 3 sec while under the effect of Rapid Fire, and you gain [25 / 50] focus instantly when you gain Rapid Killing.
Master Marksman
Ranks 1-3
You have a [20% / 40% / 60%] chance when you Steady Shot to gain the Master Marksman effect, lasting 30 sec. After reaching 5 stacks, your next Aimed Shot's cast time and focus cost are reduced by 100% for 10 seconds.
Readiness
Ranks 1
When activated, this ability immediately finishes the cooldown on all Hunter abilities.
Instant, 3 minute cooldown
Bombardment
Ranks 1-2
When you critically hit with your Multi-Shot your next Multi-Shot's focus cost will be reduced by [25% / 50%].
Increases the attack power of party and raid members within 100 yards by 10%.
Termination
Ranks 1-2
Your Steady Shot and Cobra Shot abilities grant an additional [3 / 6] Focus when dealt on targets at or below 25% health.
When your marked target attempts to run, flee or move, you have a [4% / 8%] chance to cause your next Kill Command on the marked target within 8 sec to refund the focus cost.
A shot that silences the target and interrupts spellcasting for 3 seconds.
5-35 Yard Range, Instant, 20 second cooldown
Your successful Chimera Shot and Multi-Shot attacks have a [50% / 100%] chance to daze the target for 4 seconds.
Piercing Shots
Ranks 1-3
Your critical Aimed, Steady and Chimera Shots cause the target to bleed for [10% / 20% / 30%] of the damage dealt over 8 seconds.
Sic 'Em!
Ranks 1-2
When you critically hit with your Arcane Shot, Aimed Shot or Explosive Shot the focus cost of your Pet's next basic attack is reduced by [50% / 100%] for 12 seconds.
When you Steady Shot twice in a row, your ranged attack speed will be increased by [5% / 10% / 15%] for 8 sec.
Careful Aim
Ranks 1-2
Increases the critical strike chance of your Steady Shot, Cobra Shot and Aimed Shot by [30% / 60%] on targets who are above 90% health.
Your ranged auto-shot critical hits cause your pet to generate [5 / 10] Focus.
Efficiency
Ranks 1-3
Reduces the focus cost of your Arcane Shot by [1/2/3], and your Explosive Shot and Chimera Shot by [2 / 4 / 6].
Rapid Killing
Ranks 1-2
After killing an opponent that yields experience or honor, your next Aimed Shot, Steady Shot or Cobra Shot causes [10% / 20%] additional damage. Lasts 20 seconds.

 

Survival Talents

Talent
Description
Black Arrow
Rank 1
Fires a Black Arrow at the target, dealing 2850 Shadow damage over 15 seconds. Black Arrow shares a cooldown with other Fire Trap spells.
35 Focus, 40 yd range, Instant, 30 second cooldown
Sniper Training
Ranks 1-3
Increases the critical strike chance of your Kill Shot ability by [5% / 10% / 15%], and after remaining stationary for 6 seconds, your Steady Shot and Cobra Shot deal [2% / 4% / 6%] more damage for 15 seconds.
Serpent Spread
Ranks 1-2
Targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to [6 / 9] seconds of its total duration.
Toxicology
Ranks 1-2
Increases the periodic critical damage of your Serpent Sting and Black Arrow by [50% / 100%].
Wyvern Sting
Rank 1
A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 2736 Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time.
35 Focus, 5 - 35 Yard, Instant, 1 minute cooldown
Noxious Stings
Ranks 1-2
Increases your damage done on targets afflicted by your Serpent Sting by 5%.
If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting [25% / 50%] of the duration remaining.

Hunting Party
Ranks 1
Increases your total Agility by an additional 2%, and increases the Ranged and Melee Attack Speed of all party and raid members by 10%.
Resourcefulness
Ranks 1-3
Reduces the cooldown of all traps and Black Arrow by [2 / 4 / 6] seconds.
Mirrored Blades
Ranks 1-2
When attacked by a spell while in Deterrence, you have a [50% / 100%] chance to reflect it back at the attacker.
T.N.T.
Ranks 1-2
When you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow you have a [6% / 12%] chance to trigger Lock and Load.
Thrill of the Hunt
Ranks 1-3
You have a [5% / 10% / 15%] chance when you Arcane Shot, Explosive Shot or Black Arrow you instantly regain 40% of the base focus cost of the shot.
Counterattack
Ranks 1
A strike that becomes active after parrying an opponent's attack. This attack deals [20% of AP + 321 damage and immobilizes the target for 5 seconds. Counterattack cannot be blocked, dodged, or parried.
Melee Range, Instant, 5 second cooldown
Lock and Load
Ranks 1-2
You have a [50% / 100%] chance when you trap a target with Freezing Trap or Ice Trap to cause your next 2 Arcane Shot or Explosive Shot abilities to cost no focus and trigger no cooldown. Effect lasts for 12 seconds.
Survival Tactics
Ranks 1-2
Reduces the chance your Feign Death ability and all trap spells will be resisted by [2% / 4%], and reduces the cooldown of your Disengage ability by [2 / 4] seconds.
Trap Mastery
Ranks 1-3
Ice Trap and Freezing Trap - Increases the duration by [10% / 20% / 30%].
Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by [10% / 20% / 30%].
Snake Trap - Increases the number of snakes summoned by [2 / 4 / 6].

Entrapment
Ranks 1-2
When your Ice Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for [2 / 4] seconds.
Point of No Escape
Ranks 1-2
Increases the critical strike chance of all of your attacks on targets affected by your Ice Trap and Freezing Trap by [3% / 6%].
Hunter vs. Wild
Ranks 1-3
Increases your total Stamina by [5% / 10% / 15%].
Improved Tracking
Ranks 1-3
Increases ranged haste by [1% / 2% / 3%].
Improved Serpent Sting
Ranks 1-2
Your Serpent Sting also does instant damage equal to [15% / 30%] of its total periodic effect. Also increases the periodic critical strike chance of your Serpent Sting by [5% / 10%].